HyperspaceExplorer 0.7.1
C4DView Member List
This is the complete list of members for C4DView, including all inherited members.
_animatedC4DView [private]
_animateRandomTimerC4DView [private]
_animation_fpsC4DView [private]
_animationFrameC4DView [private]
_animationMaxFramesC4DView [private]
_animationTimerC4DView [private]
_coordinateCrossC4DView [private]
_crossC4DView [private]
_crossScrC4DView [private]
_crossTransC4DView [private]
_currentlyRenderingC4DView [private]
_helpFileC4DView [private, static]
_menuC4DView [private]
_mouseHandlerC4DView [private]
_objectListC4DView [private]
_rotC4DView [private]
_transC4DView [private]
_valuesC4DView [private]
adddR(const VecMath::Rotation< 4 > &)UI::ViewImpl [protected, virtual]
addLight(Light *l)UI::ViewImpl [virtual]
addm_rot(const VecMath::Rotation< 3, GLdouble > &_dmr)C4DView [inline, private]
addm_trans(const VecMath::Vector< 3, GLdouble > &_dmt)C4DView [inline, private]
addR(const VecMath::Rotation< 4 > &_dR)UI::ViewImpl [protected, virtual]
addT(const VecMath::Vector< 4 > &_dT)UI::ViewImpl [protected, virtual]
animate()C4DView [virtual]
Animated() const C4DView [inline, private]
AnimateRandomTimer() const C4DView [inline, private]
animation_fps() const C4DView [inline, private]
animationFrame() const C4DView [inline, private]
animationMaxFrames() const C4DView [inline, private]
AnimationTimer() const C4DView [inline, private]
ApplyChanges(const ParameterMap &)C4DView [private, virtual, slot]
applyTransform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T)C4DView [virtual]
AssignValues(const std::shared_ptr< Displayable > &)C4DView [private]
Benchmark3D(int, double, double, double, bool=true)C4DView
Benchmark4D(int, double, double, double, bool=true)C4DView
C4DView(QWidget *=0)C4DView
CamW() const UI::ViewImpl [protected]
checkAnglesForOverflow()C4DView [private]
commitDraw()UI::ViewImpl [virtual]
CoordinateCross() const C4DView [inline, private]
CurrentlyRendering() const C4DView [inline, private]
CustomFunctionSlot< CustomComplexFunction > classC4DView [friend]
CustomFunctionSlot< CustomFunction > classC4DView [friend]
CustomFunctionSlot< CustomPolarFunction > classC4DView [friend]
CustomFunctionSlot< CustomSurface > classC4DView [friend]
distance()UI::ViewImpl [protected]
DrawCoordinates(void)C4DView [private]
drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned int t, unsigned int u, unsigned int v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)UI::ViewImpl [virtual]
UI::View::drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned t, unsigned u, unsigned v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)=0UI::View [pure virtual]
drawLine(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1)C4DView [virtual]
drawPolygon(const std::vector< VecMath::Vector< 4 > > &x, const std::vector< VecMath::Vector< 3 > > &xscr)C4DView [virtual]
drawQuadrangle(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 4 > &x2, const VecMath::Vector< 4 > &x3, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1, const VecMath::Vector< 3 > &xscr2, const VecMath::Vector< 3 > &xscr3)C4DView [virtual]
drawTriangle(const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &)UI::ViewImpl [virtual]
drawVertex(const VecMath::Vector< 4 > &x, const VecMath::Vector< 3 > &xscr)C4DView [virtual]
F() const UI::ViewImpl [virtual]
FunctionSlotHelper (defined in C4DView)C4DView [friend]
getBackground()UI::ViewImpl [virtual]
getColors() const UI::ViewImpl [virtual]
getCoordinates() const UI::ViewImpl [virtual]
getDefaultLightSource()UI::ViewImpl [protected, static]
getdR()UI::ViewImpl [virtual]
getFlatLightSource()UI::ViewImpl [protected, static]
getFog() const UI::ViewImpl [virtual]
getHyperfog() const UI::ViewImpl [virtual]
getImgDir()UI::ViewImpl [virtual]
getImgPrefix()UI::ViewImpl [virtual]
getLighting() const UI::ViewImpl [virtual]
getLights()UI::ViewImpl [virtual]
getNumFrames()UI::ViewImpl [protected, virtual]
getNumLoops()UI::ViewImpl [protected, virtual]
getShading() const UI::ViewImpl [virtual]
getSolid() const UI::ViewImpl [virtual]
getTransparence() const UI::ViewImpl [virtual]
getWriteImages()UI::ViewImpl [protected, virtual]
InitCross()C4DView [private]
InitFog(void)C4DView [private]
initializeGL(void)C4DView [private, virtual]
InitLight(void)C4DView [private]
InitShade(void)C4DView [private]
InitTransparence(void)C4DView [private]
m_rot()C4DView [inline, private]
m_trans()C4DView [inline, private]
makePixmap()C4DView [private]
Menu() const C4DView [inline, private]
mouseDoubleClickEvent(QMouseEvent *)C4DView [private, virtual]
MouseHandler() const C4DView [inline, private]
mouseMoveEvent(QMouseEvent *)C4DView [private, virtual]
mousePressEvent(QMouseEvent *)C4DView [private, virtual]
mouseReleaseEvent(QMouseEvent *)C4DView [private, virtual]
ObjectList() const C4DView [inline, private]
OnAnimationTimer()C4DView [private, slot]
paintEvent(QPaintEvent *=0)C4DView [private, virtual]
PreRedraw()C4DView [private]
Project()C4DView [private]
R()UI::ViewImpl [protected, virtual]
RandomAnimation(bool)C4DView [private]
Redraw()C4DView [private]
removeLight(std::vector< Light * >::iterator)UI::ViewImpl [virtual]
RenderScene()C4DView [private]
resizeEvent(QResizeEvent *)C4DView [private, virtual]
resizeGL(int, int)C4DView [private, virtual]
ScrW() const UI::ViewImpl [protected]
setAnimated(bool b)C4DView [inline, private]
setAnimateRandomTimer(QTimer *b)C4DView [inline, private]
setanimationFrame(unsigned b)C4DView [inline, private]
setanimationMaxFrames(unsigned b)C4DView [inline, private]
setAnimationTimer(QTimer *b)C4DView [inline, private]
setBackground(const Color &)C4DView [virtual]
setCamW(const double &_cw)UI::ViewImpl [protected]
setColors(bool)C4DView [virtual]
setCoordinateCross(GLint b)C4DView [inline, private]
setCoordinates(bool)C4DView [virtual]
setCurrentlyRendering(bool b)C4DView [inline, private]
setDefaultBackground()UI::ViewImpl [protected, virtual]
setdR(const VecMath::Rotation< 4 > &_dr)UI::ViewImpl [virtual]
setF(Displayable *_f)UI::ViewImpl [virtual]
setFog(bool)C4DView [virtual]
setHyperfog(bool)C4DView [virtual]
setImgDir(const std::string &)UI::ViewImpl [virtual]
setImgPrefix(const std::string &)UI::ViewImpl [virtual]
setLighting(bool)C4DView [virtual]
setm_rot(const VecMath::Rotation< 3, GLdouble > &_r)C4DView [inline, private]
setm_trans(const VecMath::Vector< 3, GLdouble > &_t)C4DView [inline, private]
setMenu(Menu4D *b)C4DView [inline, private]
setMouseHandler(MouseHandler4D *m)C4DView [inline, private]
setNumFrames(unsigned frames)UI::ViewImpl [virtual]
setNumLoops(unsigned loops)UI::ViewImpl [virtual]
setObjectList(GLint b)C4DView [inline, private]
setParameter(const std::string &parmName, const T &value)UI::View [inline]
setR(const VecMath::Rotation< 4 > &_r)UI::ViewImpl [protected, virtual]
setScrW(const double &_sw)UI::ViewImpl [protected]
setShading(bool)C4DView [virtual]
setSize(unsigned w, unsigned h)C4DView [virtual]
setSolid(bool on)UI::ViewImpl [virtual]
setT(const VecMath::Vector< 4 > &_t)UI::ViewImpl [protected, virtual]
setTransparence(bool)C4DView [virtual]
SetupDepthCue(bool)C4DView [private]
SetupDepthCue(float, float)C4DView [private]
setValues(UI::Dialogs::ValuesDialogImpl *b)C4DView [inline, private]
setWriteImages(bool on)UI::ViewImpl [protected, virtual]
Size()C4DView [private]
SlotHelper (defined in C4DView)C4DView [friend]
StartAnimation()C4DView [private]
StopAnimation()C4DView [private]
SurfaceSlotHelper (defined in C4DView)C4DView [friend]
T()UI::ViewImpl [protected, virtual]
Transform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T)C4DView [private]
Transform()C4DView [private]
UpdateStatus(QString="")C4DView [private]
Values() const C4DView [inline, private]
View() (defined in UI::View)UI::View [inline]
ViewImpl()UI::ViewImpl
writeFrame()C4DView [private]
~C4DView()C4DView [virtual]
~View() (defined in UI::View)UI::View [inline, virtual]
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