, including all inherited members.
| _animated | C4DView | [private] |
| _animateRandomTimer | C4DView | [private] |
| _animation_fps | C4DView | [private] |
| _animationFrame | C4DView | [private] |
| _animationMaxFrames | C4DView | [private] |
| _animationTimer | C4DView | [private] |
| _coordinateCross | C4DView | [private] |
| _cross | C4DView | [private] |
| _crossScr | C4DView | [private] |
| _crossTrans | C4DView | [private] |
| _currentlyRendering | C4DView | [private] |
| _helpFile | C4DView | [private, static] |
| _menu | C4DView | [private] |
| _mouseHandler | C4DView | [private] |
| _objectList | C4DView | [private] |
| _rot | C4DView | [private] |
| _trans | C4DView | [private] |
| _values | C4DView | [private] |
| adddR(const VecMath::Rotation< 4 > &) | UI::ViewImpl | [protected, virtual] |
| addLight(Light *l) | UI::ViewImpl | [virtual] |
| addm_rot(const VecMath::Rotation< 3, GLdouble > &_dmr) | C4DView | [inline, private] |
| addm_trans(const VecMath::Vector< 3, GLdouble > &_dmt) | C4DView | [inline, private] |
| addR(const VecMath::Rotation< 4 > &_dR) | UI::ViewImpl | [protected, virtual] |
| addT(const VecMath::Vector< 4 > &_dT) | UI::ViewImpl | [protected, virtual] |
| animate() | C4DView | [virtual] |
| Animated() const | C4DView | [inline, private] |
| AnimateRandomTimer() const | C4DView | [inline, private] |
| animation_fps() const | C4DView | [inline, private] |
| animationFrame() const | C4DView | [inline, private] |
| animationMaxFrames() const | C4DView | [inline, private] |
| AnimationTimer() const | C4DView | [inline, private] |
| ApplyChanges(const ParameterMap &) | C4DView | [private, virtual, slot] |
| applyTransform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T) | C4DView | [virtual] |
| AssignValues(const std::shared_ptr< Displayable > &) | C4DView | [private] |
| Benchmark3D(int, double, double, double, bool=true) | C4DView | |
| Benchmark4D(int, double, double, double, bool=true) | C4DView | |
| C4DView(QWidget *=0) | C4DView | |
| CamW() const | UI::ViewImpl | [protected] |
| checkAnglesForOverflow() | C4DView | [private] |
| commitDraw() | UI::ViewImpl | [virtual] |
| CoordinateCross() const | C4DView | [inline, private] |
| CurrentlyRendering() const | C4DView | [inline, private] |
| CustomFunctionSlot< CustomComplexFunction > class | C4DView | [friend] |
| CustomFunctionSlot< CustomFunction > class | C4DView | [friend] |
| CustomFunctionSlot< CustomPolarFunction > class | C4DView | [friend] |
| CustomFunctionSlot< CustomSurface > class | C4DView | [friend] |
| distance() | UI::ViewImpl | [protected] |
| DrawCoordinates(void) | C4DView | [private] |
| drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned int t, unsigned int u, unsigned int v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7) | UI::ViewImpl | [virtual] |
| UI::View::drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned t, unsigned u, unsigned v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)=0 | UI::View | [pure virtual] |
| drawLine(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1) | C4DView | [virtual] |
| drawPolygon(const std::vector< VecMath::Vector< 4 > > &x, const std::vector< VecMath::Vector< 3 > > &xscr) | C4DView | [virtual] |
| drawQuadrangle(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 4 > &x2, const VecMath::Vector< 4 > &x3, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1, const VecMath::Vector< 3 > &xscr2, const VecMath::Vector< 3 > &xscr3) | C4DView | [virtual] |
| drawTriangle(const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &) | UI::ViewImpl | [virtual] |
| drawVertex(const VecMath::Vector< 4 > &x, const VecMath::Vector< 3 > &xscr) | C4DView | [virtual] |
| F() const | UI::ViewImpl | [virtual] |
| FunctionSlotHelper (defined in C4DView) | C4DView | [friend] |
| getBackground() | UI::ViewImpl | [virtual] |
| getColors() const | UI::ViewImpl | [virtual] |
| getCoordinates() const | UI::ViewImpl | [virtual] |
| getDefaultLightSource() | UI::ViewImpl | [protected, static] |
| getdR() | UI::ViewImpl | [virtual] |
| getFlatLightSource() | UI::ViewImpl | [protected, static] |
| getFog() const | UI::ViewImpl | [virtual] |
| getHyperfog() const | UI::ViewImpl | [virtual] |
| getImgDir() | UI::ViewImpl | [virtual] |
| getImgPrefix() | UI::ViewImpl | [virtual] |
| getLighting() const | UI::ViewImpl | [virtual] |
| getLights() | UI::ViewImpl | [virtual] |
| getNumFrames() | UI::ViewImpl | [protected, virtual] |
| getNumLoops() | UI::ViewImpl | [protected, virtual] |
| getShading() const | UI::ViewImpl | [virtual] |
| getSolid() const | UI::ViewImpl | [virtual] |
| getTransparence() const | UI::ViewImpl | [virtual] |
| getWriteImages() | UI::ViewImpl | [protected, virtual] |
| InitCross() | C4DView | [private] |
| InitFog(void) | C4DView | [private] |
| initializeGL(void) | C4DView | [private, virtual] |
| InitLight(void) | C4DView | [private] |
| InitShade(void) | C4DView | [private] |
| InitTransparence(void) | C4DView | [private] |
| m_rot() | C4DView | [inline, private] |
| m_trans() | C4DView | [inline, private] |
| makePixmap() | C4DView | [private] |
| Menu() const | C4DView | [inline, private] |
| mouseDoubleClickEvent(QMouseEvent *) | C4DView | [private, virtual] |
| MouseHandler() const | C4DView | [inline, private] |
| mouseMoveEvent(QMouseEvent *) | C4DView | [private, virtual] |
| mousePressEvent(QMouseEvent *) | C4DView | [private, virtual] |
| mouseReleaseEvent(QMouseEvent *) | C4DView | [private, virtual] |
| ObjectList() const | C4DView | [inline, private] |
| OnAnimationTimer() | C4DView | [private, slot] |
| paintEvent(QPaintEvent *=0) | C4DView | [private, virtual] |
| PreRedraw() | C4DView | [private] |
| Project() | C4DView | [private] |
| R() | UI::ViewImpl | [protected, virtual] |
| RandomAnimation(bool) | C4DView | [private] |
| Redraw() | C4DView | [private] |
| removeLight(std::vector< Light * >::iterator) | UI::ViewImpl | [virtual] |
| RenderScene() | C4DView | [private] |
| resizeEvent(QResizeEvent *) | C4DView | [private, virtual] |
| resizeGL(int, int) | C4DView | [private, virtual] |
| ScrW() const | UI::ViewImpl | [protected] |
| setAnimated(bool b) | C4DView | [inline, private] |
| setAnimateRandomTimer(QTimer *b) | C4DView | [inline, private] |
| setanimationFrame(unsigned b) | C4DView | [inline, private] |
| setanimationMaxFrames(unsigned b) | C4DView | [inline, private] |
| setAnimationTimer(QTimer *b) | C4DView | [inline, private] |
| setBackground(const Color &) | C4DView | [virtual] |
| setCamW(const double &_cw) | UI::ViewImpl | [protected] |
| setColors(bool) | C4DView | [virtual] |
| setCoordinateCross(GLint b) | C4DView | [inline, private] |
| setCoordinates(bool) | C4DView | [virtual] |
| setCurrentlyRendering(bool b) | C4DView | [inline, private] |
| setDefaultBackground() | UI::ViewImpl | [protected, virtual] |
| setdR(const VecMath::Rotation< 4 > &_dr) | UI::ViewImpl | [virtual] |
| setF(Displayable *_f) | UI::ViewImpl | [virtual] |
| setFog(bool) | C4DView | [virtual] |
| setHyperfog(bool) | C4DView | [virtual] |
| setImgDir(const std::string &) | UI::ViewImpl | [virtual] |
| setImgPrefix(const std::string &) | UI::ViewImpl | [virtual] |
| setLighting(bool) | C4DView | [virtual] |
| setm_rot(const VecMath::Rotation< 3, GLdouble > &_r) | C4DView | [inline, private] |
| setm_trans(const VecMath::Vector< 3, GLdouble > &_t) | C4DView | [inline, private] |
| setMenu(Menu4D *b) | C4DView | [inline, private] |
| setMouseHandler(MouseHandler4D *m) | C4DView | [inline, private] |
| setNumFrames(unsigned frames) | UI::ViewImpl | [virtual] |
| setNumLoops(unsigned loops) | UI::ViewImpl | [virtual] |
| setObjectList(GLint b) | C4DView | [inline, private] |
| setParameter(const std::string &parmName, const T &value) | UI::View | [inline] |
| setR(const VecMath::Rotation< 4 > &_r) | UI::ViewImpl | [protected, virtual] |
| setScrW(const double &_sw) | UI::ViewImpl | [protected] |
| setShading(bool) | C4DView | [virtual] |
| setSize(unsigned w, unsigned h) | C4DView | [virtual] |
| setSolid(bool on) | UI::ViewImpl | [virtual] |
| setT(const VecMath::Vector< 4 > &_t) | UI::ViewImpl | [protected, virtual] |
| setTransparence(bool) | C4DView | [virtual] |
| SetupDepthCue(bool) | C4DView | [private] |
| SetupDepthCue(float, float) | C4DView | [private] |
| setValues(UI::Dialogs::ValuesDialogImpl *b) | C4DView | [inline, private] |
| setWriteImages(bool on) | UI::ViewImpl | [protected, virtual] |
| Size() | C4DView | [private] |
| SlotHelper (defined in C4DView) | C4DView | [friend] |
| StartAnimation() | C4DView | [private] |
| StopAnimation() | C4DView | [private] |
| SurfaceSlotHelper (defined in C4DView) | C4DView | [friend] |
| T() | UI::ViewImpl | [protected, virtual] |
| Transform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T) | C4DView | [private] |
| Transform() | C4DView | [private] |
| UpdateStatus(QString="") | C4DView | [private] |
| Values() const | C4DView | [inline, private] |
| View() (defined in UI::View) | UI::View | [inline] |
| ViewImpl() | UI::ViewImpl | |
| writeFrame() | C4DView | [private] |
| ~C4DView() | C4DView | [virtual] |
| ~View() (defined in UI::View) | UI::View | [inline, virtual] |