, including all inherited members.
_animated | C4DView | [private] |
_animateRandomTimer | C4DView | [private] |
_animation_fps | C4DView | [private] |
_animationFrame | C4DView | [private] |
_animationMaxFrames | C4DView | [private] |
_animationTimer | C4DView | [private] |
_coordinateCross | C4DView | [private] |
_cross | C4DView | [private] |
_crossScr | C4DView | [private] |
_crossTrans | C4DView | [private] |
_currentlyRendering | C4DView | [private] |
_helpFile | C4DView | [private, static] |
_menu | C4DView | [private] |
_mouseHandler | C4DView | [private] |
_objectList | C4DView | [private] |
_rot | C4DView | [private] |
_trans | C4DView | [private] |
_values | C4DView | [private] |
adddR(const VecMath::Rotation< 4 > &) | UI::ViewImpl | [protected, virtual] |
addLight(Light *l) | UI::ViewImpl | [virtual] |
addm_rot(const VecMath::Rotation< 3, GLdouble > &_dmr) | C4DView | [inline, private] |
addm_trans(const VecMath::Vector< 3, GLdouble > &_dmt) | C4DView | [inline, private] |
addR(const VecMath::Rotation< 4 > &_dR) | UI::ViewImpl | [protected, virtual] |
addT(const VecMath::Vector< 4 > &_dT) | UI::ViewImpl | [protected, virtual] |
animate() | C4DView | [virtual] |
Animated() const | C4DView | [inline, private] |
AnimateRandomTimer() const | C4DView | [inline, private] |
animation_fps() const | C4DView | [inline, private] |
animationFrame() const | C4DView | [inline, private] |
animationMaxFrames() const | C4DView | [inline, private] |
AnimationTimer() const | C4DView | [inline, private] |
ApplyChanges(const ParameterMap &) | C4DView | [private, virtual, slot] |
applyTransform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T) | C4DView | [virtual] |
AssignValues(const std::shared_ptr< Displayable > &) | C4DView | [private] |
Benchmark3D(int, double, double, double, bool=true) | C4DView | |
Benchmark4D(int, double, double, double, bool=true) | C4DView | |
C4DView(QWidget *=0) | C4DView | |
CamW() const | UI::ViewImpl | [protected] |
checkAnglesForOverflow() | C4DView | [private] |
commitDraw() | UI::ViewImpl | [virtual] |
CoordinateCross() const | C4DView | [inline, private] |
CurrentlyRendering() const | C4DView | [inline, private] |
CustomFunctionSlot< CustomComplexFunction > class | C4DView | [friend] |
CustomFunctionSlot< CustomFunction > class | C4DView | [friend] |
CustomFunctionSlot< CustomPolarFunction > class | C4DView | [friend] |
CustomFunctionSlot< CustomSurface > class | C4DView | [friend] |
distance() | UI::ViewImpl | [protected] |
DrawCoordinates(void) | C4DView | [private] |
drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned int t, unsigned int u, unsigned int v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7) | UI::ViewImpl | [virtual] |
UI::View::drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned t, unsigned u, unsigned v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)=0 | UI::View | [pure virtual] |
drawLine(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1) | C4DView | [virtual] |
drawPolygon(const std::vector< VecMath::Vector< 4 > > &x, const std::vector< VecMath::Vector< 3 > > &xscr) | C4DView | [virtual] |
drawQuadrangle(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 4 > &x2, const VecMath::Vector< 4 > &x3, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1, const VecMath::Vector< 3 > &xscr2, const VecMath::Vector< 3 > &xscr3) | C4DView | [virtual] |
drawTriangle(const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &) | UI::ViewImpl | [virtual] |
drawVertex(const VecMath::Vector< 4 > &x, const VecMath::Vector< 3 > &xscr) | C4DView | [virtual] |
F() const | UI::ViewImpl | [virtual] |
FunctionSlotHelper (defined in C4DView) | C4DView | [friend] |
getBackground() | UI::ViewImpl | [virtual] |
getColors() const | UI::ViewImpl | [virtual] |
getCoordinates() const | UI::ViewImpl | [virtual] |
getDefaultLightSource() | UI::ViewImpl | [protected, static] |
getdR() | UI::ViewImpl | [virtual] |
getFlatLightSource() | UI::ViewImpl | [protected, static] |
getFog() const | UI::ViewImpl | [virtual] |
getHyperfog() const | UI::ViewImpl | [virtual] |
getImgDir() | UI::ViewImpl | [virtual] |
getImgPrefix() | UI::ViewImpl | [virtual] |
getLighting() const | UI::ViewImpl | [virtual] |
getLights() | UI::ViewImpl | [virtual] |
getNumFrames() | UI::ViewImpl | [protected, virtual] |
getNumLoops() | UI::ViewImpl | [protected, virtual] |
getShading() const | UI::ViewImpl | [virtual] |
getSolid() const | UI::ViewImpl | [virtual] |
getTransparence() const | UI::ViewImpl | [virtual] |
getWriteImages() | UI::ViewImpl | [protected, virtual] |
InitCross() | C4DView | [private] |
InitFog(void) | C4DView | [private] |
initializeGL(void) | C4DView | [private, virtual] |
InitLight(void) | C4DView | [private] |
InitShade(void) | C4DView | [private] |
InitTransparence(void) | C4DView | [private] |
m_rot() | C4DView | [inline, private] |
m_trans() | C4DView | [inline, private] |
makePixmap() | C4DView | [private] |
Menu() const | C4DView | [inline, private] |
mouseDoubleClickEvent(QMouseEvent *) | C4DView | [private, virtual] |
MouseHandler() const | C4DView | [inline, private] |
mouseMoveEvent(QMouseEvent *) | C4DView | [private, virtual] |
mousePressEvent(QMouseEvent *) | C4DView | [private, virtual] |
mouseReleaseEvent(QMouseEvent *) | C4DView | [private, virtual] |
ObjectList() const | C4DView | [inline, private] |
OnAnimationTimer() | C4DView | [private, slot] |
paintEvent(QPaintEvent *=0) | C4DView | [private, virtual] |
PreRedraw() | C4DView | [private] |
Project() | C4DView | [private] |
R() | UI::ViewImpl | [protected, virtual] |
RandomAnimation(bool) | C4DView | [private] |
Redraw() | C4DView | [private] |
removeLight(std::vector< Light * >::iterator) | UI::ViewImpl | [virtual] |
RenderScene() | C4DView | [private] |
resizeEvent(QResizeEvent *) | C4DView | [private, virtual] |
resizeGL(int, int) | C4DView | [private, virtual] |
ScrW() const | UI::ViewImpl | [protected] |
setAnimated(bool b) | C4DView | [inline, private] |
setAnimateRandomTimer(QTimer *b) | C4DView | [inline, private] |
setanimationFrame(unsigned b) | C4DView | [inline, private] |
setanimationMaxFrames(unsigned b) | C4DView | [inline, private] |
setAnimationTimer(QTimer *b) | C4DView | [inline, private] |
setBackground(const Color &) | C4DView | [virtual] |
setCamW(const double &_cw) | UI::ViewImpl | [protected] |
setColors(bool) | C4DView | [virtual] |
setCoordinateCross(GLint b) | C4DView | [inline, private] |
setCoordinates(bool) | C4DView | [virtual] |
setCurrentlyRendering(bool b) | C4DView | [inline, private] |
setDefaultBackground() | UI::ViewImpl | [protected, virtual] |
setdR(const VecMath::Rotation< 4 > &_dr) | UI::ViewImpl | [virtual] |
setF(Displayable *_f) | UI::ViewImpl | [virtual] |
setFog(bool) | C4DView | [virtual] |
setHyperfog(bool) | C4DView | [virtual] |
setImgDir(const std::string &) | UI::ViewImpl | [virtual] |
setImgPrefix(const std::string &) | UI::ViewImpl | [virtual] |
setLighting(bool) | C4DView | [virtual] |
setm_rot(const VecMath::Rotation< 3, GLdouble > &_r) | C4DView | [inline, private] |
setm_trans(const VecMath::Vector< 3, GLdouble > &_t) | C4DView | [inline, private] |
setMenu(Menu4D *b) | C4DView | [inline, private] |
setMouseHandler(MouseHandler4D *m) | C4DView | [inline, private] |
setNumFrames(unsigned frames) | UI::ViewImpl | [virtual] |
setNumLoops(unsigned loops) | UI::ViewImpl | [virtual] |
setObjectList(GLint b) | C4DView | [inline, private] |
setParameter(const std::string &parmName, const T &value) | UI::View | [inline] |
setR(const VecMath::Rotation< 4 > &_r) | UI::ViewImpl | [protected, virtual] |
setScrW(const double &_sw) | UI::ViewImpl | [protected] |
setShading(bool) | C4DView | [virtual] |
setSize(unsigned w, unsigned h) | C4DView | [virtual] |
setSolid(bool on) | UI::ViewImpl | [virtual] |
setT(const VecMath::Vector< 4 > &_t) | UI::ViewImpl | [protected, virtual] |
setTransparence(bool) | C4DView | [virtual] |
SetupDepthCue(bool) | C4DView | [private] |
SetupDepthCue(float, float) | C4DView | [private] |
setValues(UI::Dialogs::ValuesDialogImpl *b) | C4DView | [inline, private] |
setWriteImages(bool on) | UI::ViewImpl | [protected, virtual] |
Size() | C4DView | [private] |
SlotHelper (defined in C4DView) | C4DView | [friend] |
StartAnimation() | C4DView | [private] |
StopAnimation() | C4DView | [private] |
SurfaceSlotHelper (defined in C4DView) | C4DView | [friend] |
T() | UI::ViewImpl | [protected, virtual] |
Transform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T) | C4DView | [private] |
Transform() | C4DView | [private] |
UpdateStatus(QString="") | C4DView | [private] |
Values() const | C4DView | [inline, private] |
View() (defined in UI::View) | UI::View | [inline] |
ViewImpl() | UI::ViewImpl | |
writeFrame() | C4DView | [private] |
~C4DView() | C4DView | [virtual] |
~View() (defined in UI::View) | UI::View | [inline, virtual] |