, including all inherited members.
_depth_cue | Projection< N, Nnew, P, NUM, Policy > | [private] |
_eye | Projection< N, Nnew, P, NUM, Policy > | [private] |
_screen_distance | Projection< N, Nnew, P, NUM, Policy > | [private] |
_viewpoint | Projection< N, Nnew, P, NUM, Policy > | [private] |
BoolList typedef | Projection< N, Nnew, P, NUM, Policy > | |
checkConsistency() | Projection< N, Nnew, P, NUM, Policy > | [private] |
checkDimensions() | Projection< N, Nnew, P, NUM, Policy > | [private] |
DistanceList typedef | Projection< N, Nnew, P, NUM, Policy > | |
makeDepthCueList(bool depthCue4D) | Projection< N, Nnew, P, NUM, Policy > | [private] |
makeEyePointList(NUM camW) | Projection< N, Nnew, P, NUM, Policy > | [private] |
makeOriginViewPointList() | Projection< N, Nnew, P, NUM, Policy > | [private] |
makeScreenDistanceList(NUM scrW) | Projection< N, Nnew, P, NUM, Policy > | [private] |
PointList typedef | Projection< N, Nnew, P, NUM, Policy > | |
project(const VecMath::MultiDimensionalVector< VecMath::Vector< N, NUM >, P > &values) | Projection< N, Nnew, P, NUM, Policy > | |
Projection(const PointList &viewpoint, const PointList &eye, const DistanceList &screenDistance, const BoolList &depthCue4D) | Projection< N, Nnew, P, NUM, Policy > | |
Projection(NUM scrW, NUM camW, bool depthCue4D) | Projection< N, Nnew, P, NUM, Policy > | |