, including all inherited members.
_defaultBackground | UI::ViewImpl | [private, static] |
_defaultLightSource | UI::ViewImpl | [private, static] |
_flatLightSource | UI::ViewImpl | [private, static] |
adddR(const VecMath::Rotation< 4 > &) | UI::ViewImpl | [protected, virtual] |
addLight(Light *l) | UI::ViewImpl | [virtual] |
addR(const VecMath::Rotation< 4 > &_dR) | UI::ViewImpl | [protected, virtual] |
addT(const VecMath::Vector< 4 > &_dT) | UI::ViewImpl | [protected, virtual] |
animate()=0 | UI::View | [pure virtual] |
ApplyChanges(const ParameterMap &)=0 | UI::View | [protected, pure virtual] |
applyTransform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T)=0 | UI::View | [pure virtual] |
CamW() const | UI::ViewImpl | [protected] |
commitDraw() | UI::ViewImpl | [virtual] |
distance() | UI::ViewImpl | [protected] |
drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned int t, unsigned int u, unsigned int v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7) | UI::ViewImpl | [virtual] |
UI::View::drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned t, unsigned u, unsigned v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)=0 | UI::View | [pure virtual] |
drawLine(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1)=0 | UI::View | [pure virtual] |
drawPolygon(const std::vector< VecMath::Vector< 4 > > &, const std::vector< VecMath::Vector< 3 > > &) | UI::ViewImpl | [virtual] |
drawQuadrangle(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 4 > &x2, const VecMath::Vector< 4 > &x3, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1, const VecMath::Vector< 3 > &xscr2, const VecMath::Vector< 3 > &xscr3)=0 | UI::View | [pure virtual] |
drawTriangle(const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &) | UI::ViewImpl | [virtual] |
drawVertex(const VecMath::Vector< 4 > &x, const VecMath::Vector< 3 > &xscr)=0 | UI::View | [pure virtual] |
F() const | UI::ViewImpl | [virtual] |
getBackground() | UI::ViewImpl | [virtual] |
getColors() const | UI::ViewImpl | [virtual] |
getCoordinates() const | UI::ViewImpl | [virtual] |
getDefaultLightSource() | UI::ViewImpl | [protected, static] |
getdR() | UI::ViewImpl | [virtual] |
getFlatLightSource() | UI::ViewImpl | [protected, static] |
getFog() const | UI::ViewImpl | [virtual] |
getHyperfog() const | UI::ViewImpl | [virtual] |
getImgDir() | UI::ViewImpl | [virtual] |
getImgPrefix() | UI::ViewImpl | [virtual] |
getLighting() const | UI::ViewImpl | [virtual] |
getLights() | UI::ViewImpl | [virtual] |
getNumFrames() | UI::ViewImpl | [protected, virtual] |
getNumLoops() | UI::ViewImpl | [protected, virtual] |
getShading() const | UI::ViewImpl | [virtual] |
getSolid() const | UI::ViewImpl | [virtual] |
getTransparence() const | UI::ViewImpl | [virtual] |
getWriteImages() | UI::ViewImpl | [protected, virtual] |
pImpl_ | UI::ViewImpl | [private] |
R() | UI::ViewImpl | [protected, virtual] |
removeLight(std::vector< Light * >::iterator) | UI::ViewImpl | [virtual] |
ScrW() const | UI::ViewImpl | [protected] |
setBackground(const Color &bg) | UI::ViewImpl | [virtual] |
setCamW(const double &_cw) | UI::ViewImpl | [protected] |
setColors(bool on) | UI::ViewImpl | [virtual] |
setCoordinates(bool on) | UI::ViewImpl | [virtual] |
setDefaultBackground() | UI::ViewImpl | [protected, virtual] |
setdR(const VecMath::Rotation< 4 > &_dr) | UI::ViewImpl | [virtual] |
setF(Displayable *_f) | UI::ViewImpl | [virtual] |
setFog(bool on) | UI::ViewImpl | [virtual] |
setHyperfog(bool on) | UI::ViewImpl | [virtual] |
setImgDir(const std::string &) | UI::ViewImpl | [virtual] |
setImgPrefix(const std::string &) | UI::ViewImpl | [virtual] |
setLighting(bool on) | UI::ViewImpl | [virtual] |
setNumFrames(unsigned frames) | UI::ViewImpl | [virtual] |
setNumLoops(unsigned loops) | UI::ViewImpl | [virtual] |
setParameter(const std::string &parmName, const T &value) | UI::View | [inline] |
setR(const VecMath::Rotation< 4 > &_r) | UI::ViewImpl | [protected, virtual] |
setScrW(const double &_sw) | UI::ViewImpl | [protected] |
setShading(bool on) | UI::ViewImpl | [virtual] |
setSize(unsigned, unsigned)=0 | UI::View | [pure virtual] |
setSolid(bool on) | UI::ViewImpl | [virtual] |
setT(const VecMath::Vector< 4 > &_t) | UI::ViewImpl | [protected, virtual] |
setTransparence(bool on) | UI::ViewImpl | [virtual] |
setWriteImages(bool on) | UI::ViewImpl | [protected, virtual] |
T() | UI::ViewImpl | [protected, virtual] |
View() (defined in UI::View) | UI::View | [inline] |
ViewImpl() | UI::ViewImpl | |
~View() (defined in UI::View) | UI::View | [inline, virtual] |