HyperspaceExplorer 0.7.1
UI::ViewImpl Member List
This is the complete list of members for UI::ViewImpl, including all inherited members.
_defaultBackgroundUI::ViewImpl [private, static]
_defaultLightSourceUI::ViewImpl [private, static]
_flatLightSourceUI::ViewImpl [private, static]
adddR(const VecMath::Rotation< 4 > &)UI::ViewImpl [protected, virtual]
addLight(Light *l)UI::ViewImpl [virtual]
addR(const VecMath::Rotation< 4 > &_dR)UI::ViewImpl [protected, virtual]
addT(const VecMath::Vector< 4 > &_dT)UI::ViewImpl [protected, virtual]
animate()=0UI::View [pure virtual]
ApplyChanges(const ParameterMap &)=0UI::View [protected, pure virtual]
applyTransform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T)=0UI::View [pure virtual]
CamW() const UI::ViewImpl [protected]
commitDraw()UI::ViewImpl [virtual]
distance()UI::ViewImpl [protected]
drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned int t, unsigned int u, unsigned int v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)UI::ViewImpl [virtual]
UI::View::drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned t, unsigned u, unsigned v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)=0UI::View [pure virtual]
drawLine(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1)=0UI::View [pure virtual]
drawPolygon(const std::vector< VecMath::Vector< 4 > > &, const std::vector< VecMath::Vector< 3 > > &)UI::ViewImpl [virtual]
drawQuadrangle(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 4 > &x2, const VecMath::Vector< 4 > &x3, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1, const VecMath::Vector< 3 > &xscr2, const VecMath::Vector< 3 > &xscr3)=0UI::View [pure virtual]
drawTriangle(const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &)UI::ViewImpl [virtual]
drawVertex(const VecMath::Vector< 4 > &x, const VecMath::Vector< 3 > &xscr)=0UI::View [pure virtual]
F() const UI::ViewImpl [virtual]
getBackground()UI::ViewImpl [virtual]
getColors() const UI::ViewImpl [virtual]
getCoordinates() const UI::ViewImpl [virtual]
getDefaultLightSource()UI::ViewImpl [protected, static]
getdR()UI::ViewImpl [virtual]
getFlatLightSource()UI::ViewImpl [protected, static]
getFog() const UI::ViewImpl [virtual]
getHyperfog() const UI::ViewImpl [virtual]
getImgDir()UI::ViewImpl [virtual]
getImgPrefix()UI::ViewImpl [virtual]
getLighting() const UI::ViewImpl [virtual]
getLights()UI::ViewImpl [virtual]
getNumFrames()UI::ViewImpl [protected, virtual]
getNumLoops()UI::ViewImpl [protected, virtual]
getShading() const UI::ViewImpl [virtual]
getSolid() const UI::ViewImpl [virtual]
getTransparence() const UI::ViewImpl [virtual]
getWriteImages()UI::ViewImpl [protected, virtual]
pImpl_UI::ViewImpl [private]
R()UI::ViewImpl [protected, virtual]
removeLight(std::vector< Light * >::iterator)UI::ViewImpl [virtual]
ScrW() const UI::ViewImpl [protected]
setBackground(const Color &bg)UI::ViewImpl [virtual]
setCamW(const double &_cw)UI::ViewImpl [protected]
setColors(bool on)UI::ViewImpl [virtual]
setCoordinates(bool on)UI::ViewImpl [virtual]
setDefaultBackground()UI::ViewImpl [protected, virtual]
setdR(const VecMath::Rotation< 4 > &_dr)UI::ViewImpl [virtual]
setF(Displayable *_f)UI::ViewImpl [virtual]
setFog(bool on)UI::ViewImpl [virtual]
setHyperfog(bool on)UI::ViewImpl [virtual]
setImgDir(const std::string &)UI::ViewImpl [virtual]
setImgPrefix(const std::string &)UI::ViewImpl [virtual]
setLighting(bool on)UI::ViewImpl [virtual]
setNumFrames(unsigned frames)UI::ViewImpl [virtual]
setNumLoops(unsigned loops)UI::ViewImpl [virtual]
setParameter(const std::string &parmName, const T &value)UI::View [inline]
setR(const VecMath::Rotation< 4 > &_r)UI::ViewImpl [protected, virtual]
setScrW(const double &_sw)UI::ViewImpl [protected]
setShading(bool on)UI::ViewImpl [virtual]
setSize(unsigned, unsigned)=0UI::View [pure virtual]
setSolid(bool on)UI::ViewImpl [virtual]
setT(const VecMath::Vector< 4 > &_t)UI::ViewImpl [protected, virtual]
setTransparence(bool on)UI::ViewImpl [virtual]
setWriteImages(bool on)UI::ViewImpl [protected, virtual]
T()UI::ViewImpl [protected, virtual]
View() (defined in UI::View)UI::View [inline]
ViewImpl()UI::ViewImpl
~View() (defined in UI::View)UI::View [inline, virtual]
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