, including all inherited members.
| _defaultBackground | UI::ViewImpl | [private, static] |
| _defaultLightSource | UI::ViewImpl | [private, static] |
| _flatLightSource | UI::ViewImpl | [private, static] |
| adddR(const VecMath::Rotation< 4 > &) | UI::ViewImpl | [protected, virtual] |
| addLight(Light *l) | UI::ViewImpl | [virtual] |
| addR(const VecMath::Rotation< 4 > &_dR) | UI::ViewImpl | [protected, virtual] |
| addT(const VecMath::Vector< 4 > &_dT) | UI::ViewImpl | [protected, virtual] |
| animate()=0 | UI::View | [pure virtual] |
| ApplyChanges(const ParameterMap &)=0 | UI::View | [protected, pure virtual] |
| applyTransform(const VecMath::Rotation< 4 > &R, const VecMath::Vector< 4 > &T)=0 | UI::View | [pure virtual] |
| CamW() const | UI::ViewImpl | [protected] |
| commitDraw() | UI::ViewImpl | [virtual] |
| distance() | UI::ViewImpl | [protected] |
| drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned int t, unsigned int u, unsigned int v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7) | UI::ViewImpl | [virtual] |
| UI::View::drawCube(const VecMath::MultiDimensionalVector< VecMath::Vector< 4 >, 3 > &X, unsigned t, unsigned u, unsigned v, const VecMath::Vector< 3 > &v0, const VecMath::Vector< 3 > &v1, const VecMath::Vector< 3 > &v2, const VecMath::Vector< 3 > &v3, const VecMath::Vector< 3 > &v4, const VecMath::Vector< 3 > &v5, const VecMath::Vector< 3 > &v6, const VecMath::Vector< 3 > &v7)=0 | UI::View | [pure virtual] |
| drawLine(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1)=0 | UI::View | [pure virtual] |
| drawPolygon(const std::vector< VecMath::Vector< 4 > > &, const std::vector< VecMath::Vector< 3 > > &) | UI::ViewImpl | [virtual] |
| drawQuadrangle(const VecMath::Vector< 4 > &x0, const VecMath::Vector< 4 > &x1, const VecMath::Vector< 4 > &x2, const VecMath::Vector< 4 > &x3, const VecMath::Vector< 3 > &xscr0, const VecMath::Vector< 3 > &xscr1, const VecMath::Vector< 3 > &xscr2, const VecMath::Vector< 3 > &xscr3)=0 | UI::View | [pure virtual] |
| drawTriangle(const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 4 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &, const VecMath::Vector< 3 > &) | UI::ViewImpl | [virtual] |
| drawVertex(const VecMath::Vector< 4 > &x, const VecMath::Vector< 3 > &xscr)=0 | UI::View | [pure virtual] |
| F() const | UI::ViewImpl | [virtual] |
| getBackground() | UI::ViewImpl | [virtual] |
| getColors() const | UI::ViewImpl | [virtual] |
| getCoordinates() const | UI::ViewImpl | [virtual] |
| getDefaultLightSource() | UI::ViewImpl | [protected, static] |
| getdR() | UI::ViewImpl | [virtual] |
| getFlatLightSource() | UI::ViewImpl | [protected, static] |
| getFog() const | UI::ViewImpl | [virtual] |
| getHyperfog() const | UI::ViewImpl | [virtual] |
| getImgDir() | UI::ViewImpl | [virtual] |
| getImgPrefix() | UI::ViewImpl | [virtual] |
| getLighting() const | UI::ViewImpl | [virtual] |
| getLights() | UI::ViewImpl | [virtual] |
| getNumFrames() | UI::ViewImpl | [protected, virtual] |
| getNumLoops() | UI::ViewImpl | [protected, virtual] |
| getShading() const | UI::ViewImpl | [virtual] |
| getSolid() const | UI::ViewImpl | [virtual] |
| getTransparence() const | UI::ViewImpl | [virtual] |
| getWriteImages() | UI::ViewImpl | [protected, virtual] |
| pImpl_ | UI::ViewImpl | [private] |
| R() | UI::ViewImpl | [protected, virtual] |
| removeLight(std::vector< Light * >::iterator) | UI::ViewImpl | [virtual] |
| ScrW() const | UI::ViewImpl | [protected] |
| setBackground(const Color &bg) | UI::ViewImpl | [virtual] |
| setCamW(const double &_cw) | UI::ViewImpl | [protected] |
| setColors(bool on) | UI::ViewImpl | [virtual] |
| setCoordinates(bool on) | UI::ViewImpl | [virtual] |
| setDefaultBackground() | UI::ViewImpl | [protected, virtual] |
| setdR(const VecMath::Rotation< 4 > &_dr) | UI::ViewImpl | [virtual] |
| setF(Displayable *_f) | UI::ViewImpl | [virtual] |
| setFog(bool on) | UI::ViewImpl | [virtual] |
| setHyperfog(bool on) | UI::ViewImpl | [virtual] |
| setImgDir(const std::string &) | UI::ViewImpl | [virtual] |
| setImgPrefix(const std::string &) | UI::ViewImpl | [virtual] |
| setLighting(bool on) | UI::ViewImpl | [virtual] |
| setNumFrames(unsigned frames) | UI::ViewImpl | [virtual] |
| setNumLoops(unsigned loops) | UI::ViewImpl | [virtual] |
| setParameter(const std::string &parmName, const T &value) | UI::View | [inline] |
| setR(const VecMath::Rotation< 4 > &_r) | UI::ViewImpl | [protected, virtual] |
| setScrW(const double &_sw) | UI::ViewImpl | [protected] |
| setShading(bool on) | UI::ViewImpl | [virtual] |
| setSize(unsigned, unsigned)=0 | UI::View | [pure virtual] |
| setSolid(bool on) | UI::ViewImpl | [virtual] |
| setT(const VecMath::Vector< 4 > &_t) | UI::ViewImpl | [protected, virtual] |
| setTransparence(bool on) | UI::ViewImpl | [virtual] |
| setWriteImages(bool on) | UI::ViewImpl | [protected, virtual] |
| T() | UI::ViewImpl | [protected, virtual] |
| View() (defined in UI::View) | UI::View | [inline] |
| ViewImpl() | UI::ViewImpl | |
| ~View() (defined in UI::View) | UI::View | [inline, virtual] |