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    HyperspaceExplorer 0.7.1 
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A class template to execute rotate actions on an object. More...
#include <Rotate.h>
Public Member Functions | |
| Rotate (const VertexData< D > &v) | |
| Create a Rotate object from an already existing object.   | |
A class template to execute rotate actions on an object.
The vertex array of the object is rotated into a set of consecutive dimensions.
As I find the concept hard to explain in words, let me give a few examples to illustrate the idea:
Extrude<4, 0, 0> line;
 A line in four-space. A point is extruded along dimension 0 ( x ). 
Rotate<4, 1, 1> circle(line);
 The line along x is rotated into the y - dimension resulting in a circle in the xy -plane. 
Rotate<4, 2, 2> sphere(circle);
 Create a sphere from a circle by rotating along the z axis. 
Rotate<4, 1, 2> also_a_sphere(line);
 Create another sphere from a line by rotating it into the dimensions 1 to 2, ie. along y and z, in one operation. 
Extrude<4, 0, 1> square; Rotate<4, 2, 2> cylinder(square);
 A cylinder is created by rotating a square along the z axis. Alternately you could have extruded a circle. 
Rotate<4, 1, 3> glome(line);
A four-dimensional sphere, also known as glome, is created by rotating a line three times.
| D | Dimension of the vector space we're working in | 
| Dmin | First of the set of dimensions being rotated into | 
| Dmax | Last of the set of dimensions being rotated into | 
| Rotate< D, Dmin, Dmax >::Rotate | ( | const VertexData< D > & | v | ) |  [inline] | 
        
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