HyperspaceExplorer 0.7.1
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Rotation axes in four dimensions, manually specified. More...
#include <Rotation.h>
Static Public Member Functions | |
static unsigned | axis (unsigned which, unsigned index) |
Static Private Attributes | |
static const unsigned | _axis [2][6] |
values for ii and jj |
Rotation axes in four dimensions, manually specified.
unsigned VecMath::RotationAxes< 4 >::axis | ( | unsigned | which, |
unsigned | index | ||
) | [static] |
Compute the row/column in a rotation Matrix from the dimension of the vector space and the position of the rotation angle in the Rotation vector.
which | 0 for ii or 1 for jj |
index | position in the Rotation vector |
References VecMath::RotationAxes< D >::_axis.
const unsigned VecMath::RotationAxes< 4 >::_axis [static, private] |
{ { 0, 0, 0, 1, 1, 2 }, { 1, 2, 3, 2, 3, 3 } }
values for ii
and jj